
Gaming
Auto-Scale and an L3/L7 load balancer absorb sudden player surges at launches, updates and events. Serve your players in Türkiye from data centers in Türkiye, and scale back once the event is over.
Challenges
A launch, a major update or a streamer featuring the game can make player numbers jump suddenly.
In online games latency shapes the player experience directly, so servers need to be close to players.
Servers added for the peak sit idle once the event ends, but the bill keeps coming.
Scenarios
Game servers run in an Auto-Scale group: new servers join as player numbers rise and capacity shrinks as they fall.
Services such as matchmaking, inventory and chat run as microservices on Managed Kubernetes, with an L3/L7 load balancer spreading traffic.
Player profiles and progress data live in Managed Database, and snapshot-based backup creates a recovery point in seconds.
Recommended products
Yes. You can define extra servers for planned peaks in Terraform and raise the Auto-Scale minimum for the launch window. For unplanned surges, capacity grows automatically.
Extra servers are billed by the hour, so your spend drops as capacity shrinks. Stopped servers are not charged for CPU and RAM.
Yes. GPU resources are available within Bulutlan Edge Cloud on a quote basis. Talk to an Expert about your needs.

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